Tag Archives: John C Reilly

Kong: Skull Island (2017)

As my second most anticipated ape movie of 2017, Kong: Skull Island had some big expectations to fulfill. That said, the trailers did not fill me with hope—it looked like a lot of glorified CGI action mixed with a bunch of cheesy jokes, and despite occupying the same universe as the 2014 Gareth Edwards’ version of Godzilla (which I really liked), it seemed to have none of the atmosphere.

With that in mind, I have to say Kong: Skull Island was better than anticipated. In contrast to the grim, dramatic, character-based (and insanely overlong) 2005 version of King Kong directed by Peter Jackson, this one is pure popcorn fun, with plenty of action involving not just Kong but also a variety of giant monsters (as opposed to dinosaurs). If a super-sized Kong wreaking havoc is what you want to see, it’s likely you won’t be disappointed.

The first great decision the film made was to set it in the 1970s at the end of the Vietnam War. Bill Randa (John Goodman), a senior government official, conjures up a scheme to arrange an expedition to the mysterious Skull Island with the aid of a young geologist (Corey Hawkins, who looks and sounds very little like his characters from Straight Outta ComptonThe Walking Dead and 24: Legacy, a testament to his versatility). For some reason, they hire a skilled tracker, Captain James Conrad (Tom Hiddleston) to assist them, together with US military forces headed by Preston Packard (Samuel L Jackson). A photographer played by Brie Larson tags along for the ride.

And so begins their wild and perilous journey to Skull Island, where the monsters are big and abundant. King of the monsters is of course Kong, who acts as some sort of protector of the local natives who inhabit the island. This is a delicious premise on paper, with a whole bunch of characters with their own agendas and the biggest Kong we’ve ever seen (he dwarfs the 2005 version as he needs to be big enough to take on Godzilla next), all playing out with old school 70s rock music in the background and homages to classics such as Apocalypse Now.

The action is what the film thrives on, and thankfully, unlike the majority of monster flicks, you get to see Kong early and relatively often. Whether Kong is taking on humans or monsters, the action is spectacular, and the CGI is flawless enough that you can lose yourself in the fight scenes. I would still say the Kong vs T-rex x 3 in King Kong is the gold standard of Kong fight scenes in terms of creativity, epicness and length, though Kong: Skull Island gets pretty close with the sheer number of monster fights and the enlarged scale.

So in terms of what Kong: Skull Island needed to get right to be considered a good film, it does pretty well. However, in terms of the extra stuff that would have made it great, the film fares quite poorly. The first thing is that there are way too many characters for any of them to be developed properly. Tom Hiddleston and Brie Larson are supposed to the glamorous human leads, but they are boring characters who really could have been cut out altogether. John Goodman, Corey Hawkins and Toby Kebbell are all underused, while the comedic relievers John C Reilly and Jason Mitchell (also from Straight Outta Compton) are poorly utilised, with the vast majority of their jokes falling embarrassing flat. Oh, and of course there’s also the arbitrary Chinese actress (Jing Tian) who is only there because the film was co-produced by China’s Tencent Pictures. The only human character who really has meat to his role is Samuel L Jackson, which surprised me as I thought he’d just do his usual schtick. In this case, it worked well for him.

In other words, the parts of Kong: Skull Island that don’t feature Kong are not very good, and there’s quite a bit of that given the film’s 118-minute running time. On the whole, I still enjoyed the movie because my expectations weren’t high and I just wanted to see the big fella smash stuff, which I got to do, though it’s a shame director Jordan Vogt-Roberts (The Kings of Summer) couldn’t have delivered a more complete and memorable experience. Nonetheless, the post-credits scene still got me excited for upcoming showdown between Kong and Godzilla scheduled for May 29, 2020.

3.5 stars out of 5

Movie Review: Wreck-It Ralph (2012)

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I’m not usually a fan of animated films and had seen or heard almost nothing about Wreck-It Ralph, the latest cartoon offering from Disney, but was persuaded to see it by good word of mouth.

The concept is brilliant: the titular character, Ralph (John C Reilly), is the villain of a retro Donkey Kong-style arcade game who longs to be a good guy and breaks into other games in the arcade to seek validation.

I won’t get into the nitty-gritty of how Ralph does it, but it’s pretty clever and very cool. As you can imagine, throwing a poorly pixelated arcade game character from 20-30 years ago into the high definition, high-powered games of the present is a fun idea in itself, not to mention all the nostalgia of seeing some of the most iconic characters in gaming history (I won’t spoil the surprise by saying who they are).

That’s the biggest strength of Wreck-It Ralph — its ability to weave together memorable video game characters that will bring back the favourite memories of big kids like myself. And the character mish mash also happens to be what churns out some of the movie’s best jokes and one-liners. You’d have to be a massive geek to get all of the references, but there should be more than enough easy ones for everyone to enjoy.

Unfortunately, Wreck-It Ralph doesn’t quite exploit this concept enough, with the majority of the second half of the film taking place almost entirely in a single fictional game. This was a huge letdown for me because I had longed for more of the nostalgia, but instead the film kind of reversed into more familiar animated film territory as Ralph enters character development mode.

Not to say that this part of the film was bad, because it’s actually still quite good and littered with crafty humour and heart. Perhaps Disney didn’t want to milk the mish mash concept too much, but for me it took away the most appealing part of the movie and the potential for more clever laughs.

John C Reilly is always reliable and the supporting cast is excellent. There’s the sweet, nasally voice of comedian Sarah Silverman as a bratty but adorable little girl, the instantly-recognisable voice of 30 Rock‘s Jack McBrayer as the hero of Ralph’s video game, Fix-It Felix, as well as the equally recognisable voice of Glee‘s Jane Lynch as a first-person shooter squadron leader.

On the whole, Wreck-It Ralph is one of the better animated films I have seen in recent years, though it’s not quite in the same league as say Toy Story (any of them). Absolutely no shame in that though; I’d still recommend it to anyone who has ever spent a chunk of their childhood playing video games.

3.75 stars out of 5

PS: Wreck-It Ralph has been nominated for a best animated feature Oscar. I haven’t seen the other nominees but Brave recently took out the award at the Golden Globes, so we’ll see.