Underworld: Blood Wars (2016)

For me, the Underworld franchise is kind of like the Resident Evil film franchise — seemed like a cool idea initially, but with every passing entry I’ve cared less, albeit still enough to check it out just because they’ve gone to the effort of making another one. And it was with this indifference that I stumbled across Underworld: Blood Wars, the latest installment in the adventures of Selene (Kate Beckinsale).

In all honesty, I don’t really know what’s going on in the Underworld movies any more, and I doubt the makers of this movie had any idea either. Does it matter? Not particularly. All that matters is that Kate Beckinsale again dons her tight leather outfit and kicks a lot of ass amid some everlasting feud between vampires and werewolves — sorry, I mean lycans.

Underworld: Blood Wars seems to take a page out of the Game of Thrones handbook. The look of the sets and the new characters have a distinct Thrones feel, as does the convoluted plot full of backstabbing and double-crossing. You do need some knowledge of the previous installments to fully follow what’s going on. That said, even though I have seen the previous films I could not remember anything pertinent. Not that it made much of a difference to the experience.

The nicest things I can say about Underworld: Blood Wars is that it did not suck as bad as I thought it would, and that it’s a much better-made movie than Resident Evil: The Final Chapter.  The action is at least coherent and with a little more creativity, there seems to be some inherent logic in the storyline, and the performances from the cast — Beckinsale, Theo James (from the Divergent series), Tobias Menzies, Lara Pulver, and the great Charles Dance himself — are not embarrassing despite the shoddy lines they have to recite.

On the other hand, it really does feel like more of the same old stuff, without any genuine thrills or excitement. There are only so many ways vampires can fight werewolves. The plot is also full of annoying exposition and convenient inventions — when it needs X to happen for the sake of the plot, it concocts some character or item or special ability to make it happen. It gets tedious after a while.

So there you have it, yet another unnecessary sequel that will unlikely please anyone except the diehard, hardcore fans of the franchise. Underworld: Blood Wars is not pure trash, but there’s just nothing interesting or fresh about it to warrant your precious time.

2.25 stars out of 5

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